Sorry for the apparent lack of updates again as I have been aggressively looking for work and attending interviews.
After more than six months of compulsory hiatus, I am glad to say that I've been offered a position in my ex-company which has since relocated to somewhere very near my home(about 3 bus stops away).
And just for those who are interested in what I'm doing, I will be a support engineer for Apple professional applications like Final Cut Pro, DVD Studio and Motion.
Right now, the tricky part for me will be getting back into the momentum of a normal working life with the occasional long hours associated with it.
Sunday, May 20, 2007
Wednesday, April 25, 2007
Final Render Stage 2
Been playing around with another 3D software known as Cinema4D from Germany. The new version 10 is absolutely cool ! It is definitely a lot easier than 3D Studio Max and Maya. Check it out at www.maxon.net.
Here's a rendering test I've done using a 3rd-party renderer known as Final Render, also from Germany from a company called Cebas. This renderer is simply amazing and is wickedly fast ! Take a look at the quality for yourself below.
Global-illumination is the de-facto standard for realistic rendering nowadays.
All the models in there are built-in except the green organic thingy, which was imported from Lightwave.
Here's a rendering test I've done using a 3rd-party renderer known as Final Render, also from Germany from a company called Cebas. This renderer is simply amazing and is wickedly fast ! Take a look at the quality for yourself below.
Global-illumination is the de-facto standard for realistic rendering nowadays.
All the models in there are built-in except the green organic thingy, which was imported from Lightwave.
Bringing my avatar to life.
This is a test which I rendered about a year ago. Unfortunately, the source file is gone when one of my hard-disk crashed. However, I did managed to save the test-render movie on the thumb drive.
Software used was Lightwave 8.
Software used was Lightwave 8.
Bryan's Morphing Video
Hi, all.
My mum's been discharged and am now resting at home. I can finally come back to my doodling and other fun stuff.
Here's a video of my nephew Bryan morphing from a toddler to a 4-year old. Software used was Fantamorph. Nowhere near as powerful as Elastic Reality, an old time favorite of mine.
My mum's been discharged and am now resting at home. I can finally come back to my doodling and other fun stuff.
Here's a video of my nephew Bryan morphing from a toddler to a 4-year old. Software used was Fantamorph. Nowhere near as powerful as Elastic Reality, an old time favorite of mine.
Monday, March 5, 2007
Lack of Updates
Sorry for the lack of updates. My mum had just undergone a hip-replacement surgery last week and I'm keeping her company daily. I will resume my daily doodles once she has settled down.
Thanks for the understanding.
Thanks for the understanding.
Wednesday, February 28, 2007
Yoda's Expressions
Just like to share with you folks this 3D model of Yoda I did a year ago during my in-between-jobs period. I had so much fun modeling, creating morph-targets and tweaking my creation.
For you folks out there new to 3D animation, I recommend you give Lightwave 3D a try although we all know 3D Studio Max and Maya are the bigger players here. It's a lot easier to pick up (no icons to decipher) and the morph targets are embedded in the original mesh, unlike the rest where you have to clone the original and tweak from that. Imagine if you need to change the base mesh, you will have to manually changed the rest of the morph targets as well.
Well, for Lightwave you won't have to. Any tweak to the base mesh will propagate down to the rest of the morph-targets. Now how cool is that ?
For you folks out there new to 3D animation, I recommend you give Lightwave 3D a try although we all know 3D Studio Max and Maya are the bigger players here. It's a lot easier to pick up (no icons to decipher) and the morph targets are embedded in the original mesh, unlike the rest where you have to clone the original and tweak from that. Imagine if you need to change the base mesh, you will have to manually changed the rest of the morph targets as well.
Well, for Lightwave you won't have to. Any tweak to the base mesh will propagate down to the rest of the morph-targets. Now how cool is that ?
Ogre
One of my drawings from a few months ago. This is one of the samples I sent for a job applicaton to MassiveBlack for a concept artist post recently.
Subscribe to:
Posts (Atom)